easyar html5,free ar sdk – EasyAR Sense-程序员宅基地

技术标签: easyar html5  

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4.0 released

SpatialMap brings new AR experience.

Try now

EasyAR Sense

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4.0 released

Dec 30, 2019

EasyAR has a big family now, starting from edition 4, the previously known EasyAR SDK will be named EasyAR Sense, providing sensing abilities of the real world. EasyAR Sense is a standalone SDK, while EasyAR Sense Unity Plugin exposes EasyAR Sense features into Unity.

EasyAR Sense 4.0 brings brand-new algorithm components and platform support to achieve more AR capabilities. For more details, you can continue to read this page or contact business representative.

EasyAR Sense 4.0 has been upgraded to four subscription models: Personal Edition (Free), Professional Edition (Monthly Payment), Classic Edition (One-time charge for lifetime use) and Enterprise Edition (Consulting Business). You can choose a subscription model according to your needs. If you are already using EasyAR Sense 3.x or previous editions, you can still use them and we will not charge extra fees or add any limitations.

Brand new AR experience

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Sparse SpatialMap

Scan the environment to generate sparse 3D point clouds in real time

Real-time sparse mapping on mobile device

AR contents persistence

Relocalization support

Multiple maps support

Multi-player support

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Dense SpatialMap

Scan the environment to generate 3D mesh in real time

Real-time dense mapping on mobile device

No 3D sensors required

Collision effect support

Occlusion effect support

Modeling speed is faster than natural walking

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Motion Tracking

Track device's position relative to the world

Fast initialization

Low scale drift

Fast relocalization

Visual Inertial Odometry

Compatible with mainstream Android models that ARCore does not support

Learn more

Surface Tracking

Track device's position relative to the environmental surface

No initialization required

Powerful surface fit capability

Continuous tracking without lost

Across Android and iOS

Learn more

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3D Object Tracking

Recognize and track a 3D object with rich texture in real time

Target object may have different shapes and structures

Runtime target generation from standard wavefront obj model files

No strict limitations for the physical size of 3D objects

Recognize and track multiple 3D objects simultaneously

Learn more

Planar Image Tracking

Recognize and track planar images in real time

Runtime target generation from standard images

Unlimited recognition times

Detect and track multiple planar targets simultaneously

Up to 1000 offline targets

Cloud recognition support

Learn more

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Screen Recording

Highly efficient and simple content recording solution

Native high performance with little resource usage

Standard H.264/AAC/MP4 output format

Multiple standard resolutions support

Various configurations and patterns support

Android/iOS support

EasyAR Sense 4.0

EasyAR Sense 4.0 provides you with three subscription modes: Personal Edition (Free),

Professional Edition (Monthly Payment),Classic Edition (One-time charge for lifetime use)

and Enterprise Edition (Customized),which can better meet your business needs.

Personal Edition

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Free, not for commercial use

For independent developers

Try now

EasyAR Sense

Sparse SpatialMap

Dense SpatialMap

Motion tracking

SpatialMap for 100 API usage/day

With watermark

Monthly payment

Professional Edition

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$39/month

(SpatialMap from 40,000 API usage/month)

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What is SpatialMap API usage?

The call count refers to successful map download count from servers. After a successful map download, the result will be saved into a cache. Consequential loading will use cached map, which will not increase the call count.

If the number of calls exceeds the limit, you will be charged at $0.05/API Usage depending on your billing plan. You will receive a bill for excessed usage. Past due bills will cause your service to be suspended.

Monthly payment,

commercially available

for all enterprise developers

Subscribe Now

EasyAR Sense

Sparse SpatialMap

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What is Sparse SpatialMap?

· Sparse SpatialMap provides the ability to generate point cloud map while scanning physical spaces simultaneously. Developers will be able to create applications based on real-world space efficiently such as AR manuals or AR navigation.

· The virtual object deployed on point cloud map will also be persistently deployed in the real-world space, through which the connections between the virtual and the physical world are built.

· Your SpatialMap in the cloud database can be downloaded for localization.

· Additionally, Multi-person interaction apps can be achieved through this feature.

Dense SpatialMap

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What is Dense SpatialMap?

Dense space map provides the ability to scan the environment and generate 3D mesh map in real time, which can make the virtual content interact with the physical world to achieve collision, occlusion and other effects, so as to build a more real AR experience.

Motion tracking

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What can the motion tracking ability bring to me?

It can provide you with multi-sensor fusion to calculate position and orientation. It also reduce the drift caused by camera motion, and make virtual objects more stable in space. At the same time, the tracking can be recovered after lost due to the relocation feature.

SpatialMap Subscription on API usage

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What is SpatialMap API usage?

The call count refers to successful map download count from servers. After a successful map download, the result will be saved into a cache. Consequential loading will use cached map, which will not increase the call count.

If the number of calls exceeds the limit, you will be charged at $0.05/API Usage depending on your billing plan. You will receive a bill for excessed usage. Past due bills will cause your service to be suspended.

No watermark

Pay once

Permanent use

Classic Edition

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$1299/License Key

(SpatialMap from 40,000 API usage/month)

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What is SpatialMap API usage?

The call count refers to successful map download count from servers. After a successful map download, the result will be saved into a cache. Consequential loading will use cached map, which will not increase the call count.

If the number of calls exceeds the limit, you will be charged at $0.05/API Usage depending on your billing plan. You will receive a bill for excessed usage. Past due bills will cause your service to be suspended.

One-time charge for lifetime use,

commercially available

for all enterprise developers

Buy Now

EasyAR Sense

Sparse SpatialMap

Dense SpatialMap

Motion tracking

SpatialMap Subscription on API usage

No watermark

Free upgrades

Enterprise Edition

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Contact for Pricing

for custom enterprise developers

Contanct for Details

EasyAR Sense

Sparse SpatialMap

Dense SpatialMap

Motion tracking

SpatialMap Subscription on API usage

No watermark

Free upgrades

Savable SpatialMap

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What is “Savable SpatialMap”?

This function specifically means:

· You can save the SpatialMap to local directly after creating it

· You can save the SpatialMap from the cloud database to local

The above two functions correspond to two different APIs.You can decide whether you need it or not.

This feature is supported in Enterprise edition only.Personal and Professional version do not support this feature.

EasyAR Player

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EasyAR Player is a lightweight 3D engine independently developed by EasyAR team and currently only available in China.

Basic Features(included by Sense of all editions)

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Planar image tracking

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Custom camera support

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Unity3D support

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3D object tracking

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External algorithm support

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Android ARM64 support

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Surface tracking

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Screen recording

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C /C++17 API/Traditional C++ API

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Multi-target recognition and tracking

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Transparent video playback support

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Java/Kotlin API for Android

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Multi-type targets recognition and tracking

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Video playback using hardware decoding

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Swift/Objective-C API for iOS

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1000 local target recognition

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CRS support

Users of pro editions of EasyAR Sense 3.0 and previous Sense will not be affected. You will recieve a subscription service of value $499 directly after upgrading to EasyAR Sense 4.0.

版权声明:本文为博主原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。
本文链接:https://blog.csdn.net/weixin_36058835/article/details/118043298

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